

Gaining 5 Harmonics triggers the power of music and deals 100/125/150/175/200% ATK DMG to surrounding enemies. Normal or Charged Attacks grant Harmonic on hits. This effect can only occur once every 15s. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100/115/130/145/160% of ATK and dealing 200/230/260/290/320% of ATK as DMG to surrounding enemies. Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20/25/30/35/40% for 12s.ĪTK is increased by 20/25/30/35/40%. Gains Skypiercing Might upon using an Elemental Burst: While protected by a shield, this ATK increase effect is increased by 100%.ĬRIT Rate increased by 4/5/6/7/8%. Scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s.

Increases DMG against enemies affected by Pyro or Electro by 12/15/18/21/24%. When HP falls below 70/75/80/85/90%, increases Charged Attack DMG by 30/35/40/45/50%, and Charged Attacks become much harder to interrupt.Īfter using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60/75/90/105/120% ATK DMG in a small area. Upon causing an Overloaded, Melt, Burning, Vaporize, or a Pyro-infused Swirl reaction, increases Base ATK by 20/25/30/35/40% for 12s. On hit, Normal or Charged Attacks increase ATK by 6/7/8/9/10% for 6s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the othersĭefeating an opponent restores 8/10/12/14/16%HP. Can only occur once every 15s.ĬRIT hits have a 60/70/80/90/100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240/300/360/420/480% ATK DMG to enemies within a small radius. Increases DMG against enemies affected by Hydro or Electro by 20/25/30/35/40%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.Īfter damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. A CRIT hit removes all stacks.Įvery 4s a character is on the field, they will deal 6/7/8/9/10% more DMG and take 3/2.7/2.4/2.1/1.8% more DMG.

Upon damaging an opponent, increases CRIT Rate by 8/10/12/14/16%. While protected by the shield, the character gains 12/15/18/21/24% increased DMG. This shield lasts for 10s or until broken, and can only be triggered once every 45s. Taking DMG generates a shield which absorbs DMG up to 20/23/26/29/32% of Max HP. On hit, Normal or Charged Attacks increase Base ATK and DEF by 6/7.5/9/10.5/12% for 6s. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80/100/120/140/160% Physical DMG to enemies along its path. While protected by a shield this ATK increase effect is increased by 100% Increases Shield Strength by 20/25/30/35/40%, scoring hits on opponents increases ATK by 4/5/6/7/8%for 8s. On hit, attacks against enemies with less than 30% HP increase all party members' Base ATK by 40/50/60/70/80% for 12s.
